“Summer” Hiatus: Complete!

It hasn’t been summer for well over a month – according to the calendar. But here in Seattle the weather has been so dandy that I forgot that autumn ever existed and never hopped back into the blogging seat as I had intended once the leaves started to change.

Apparently, 2012 had no use for an autumn season here in the Pacific Northwest and we jumped right over fall and landed directly into the doldrums of winter’s chilly waters. And just as the sun is spending more time below the horizon, so to are all the aspiring writers hunkering down behind their screens – to which I am no exception.

All this time away from blogging has primed the pump tapping directly into my reservoir of creative juices, the outcome of which I hope will be interesting or useful.

Planned posts in the near future will explore my forays into online education; some observations on learning languages – both interpersonal and otherwise; and a little reflection on the meaning of social responsibility in our increasingly-connected society.

I’ll be returning to my spring schedule of one post per week, probably on Thursdays, or Thursday and any day something pops up that just can’t wait.

Hope to see you around!

Love/Hate : a Different Take on Ouya

I have a love-hate relationship with Kickstarter.

I love that they have given a platform for creators to get funding directly from their audience. It is a valuable service, and I hope to see many more successful, innovate projects find their way into our homes because of what Kickstarter does. I love what Kickstarter _represents_.

I hate Kickstarter because my RSS feed is being clogged with stories about Kickstarter projects. I recognize this is mostly due to the mostly-new nature of the service, but there seem to be only two stories about Kickstarter projects. The first story is about about how much much money _x_ project has raised in _y_ time. The bottom line is always “a lot” and “not very much.” The second story is about how revolutionary/innovative/disruptive – take your pick of salacious buzzword – said project will be and why I should pay attention.

Of course, I don’t blame Kickstarter for the media’s latest darling. Nor do I blame editorial staff for breathlessly trumpeting the latest hotness that catches the eye of the kickstarting masses. And usually I read the story about the newest project, say ‘oh, neat’ and move along.

I say this because I’m going to write about a Kickstarter project and feel somewhat compelled to explain myself.

Yesterday, Ouya was unveiled on Kickstarter. You can see the _x_ money in _y_ time is very impressive. If you didn’t read the details, Ouya is an open gaming console that runs on Android 4.0. All games released on Ouya must have some free element, Ouya will take 30% of the cut, and each console is a software development kit (SDK). The console will be sold for $99.

Like Kickstarter itself, I love the idea behind this but I hardly find myself getting too excited. I hear a lot about how this is going to ‘change everything’ and ‘be so disruptive.’ This quote from Techdirt sums up the general excitement rather nicely:

“We have seen some disruption [in console gaming] over the years, the Wii being a primary one. It showed the gaming world that the graphical arms race of previous console generations was not as important as innovation in the way people play games. Another disruption happened because of Facebook and mobile gaming. These platforms brought with them the proliferation of a free-to-play business model for gaming. The idea that people could play games for free and then pay money later was something never tried since shareware fell out of favor. These little pockets of disruption have shown that there is a market for gaming outside the typical retail console and PC arena.”

I don’t disagree that the Wii and Facebook have proved disruptive to gaming. I do, however, wonder how the two are at all related to the Ouya.

The Wii changed the gaming scene and led the way in console sales because it provided a unique experience that anyone could enjoy. I remember the first time I saw Wii Sports: it looked silly as all get out, but the idea that I could really control what was happening on screen looked easy, fun and engaging. Wash, rinse and repeat with the Kinect. The motion technology – hated as it may be by the gaming community at large – proved to be an engaging way to involve the masses.

Likewise, Zynga found an audience in Facebook by making games that were easy to play while/after catching up with your friends. These games operate more on a social, rather than purely interactive, level and have provided a new channel for developers.

Does the Ouya do either of those things? I don’t see how, at least not yet. The Wii gave mass audiences party games that could be enjoyed with a group of friends and were easy to access. Will the Ouya be able to do this in a way that the Wii or the Kinect  doesn’t already? Likewise, will Ouya make games that are easy to play and provide a social element? If so, will these game be any more compelling than the offerings on Facebook?

I don’t see that Ouya offers anything unique that cannot be found on PC, Wii, Kinect or even XBLA. I like the idea that the console thinks developer first, but I wonder if we’ll ever see any real innovation come to the console if the audiences is never there to begin with. Of course I could make a game, sell it on Steam, XBLA and Ouya to make sure I find an audience, but then, why would I bother with an Ouya if I can play the same games on the PC? It’s a catch-22.

Maybe the Ouya will come out of the gate with a dozen must-play games that are cheap, accessible and irresistible. I have a sneaking suspicion, however, Ouya will churn out a couple of charming indie platformers rather than revolutionize the industry.

 

Read My Guest Post at ThinkProgress!

You can read my guest post, where I elaborate on my post from last week, at ThinkProgress here!

If you’re coming here from ThinkProgress, here are  some old posts you may be interested in reading.

This Is Not OK

I finished reading this article a few moments ago. My emotions are vacillating between ‘subdued fury’ and ‘deep sadness.’ I have another post planned to discuss the interesting issue of anonymity and trolling raised in the article I linked to, but I don’t want to talk about that now and risk drawing attention away from the issue at hand.

Hate speech is not OK. Everyone knows this whether or not their actions actually prove what they know. I am especially saddened by this story because I am, at heart, a lover of video games and sometimes identify myself as a “gamer.” It saddens me that my game-loving brethren cannot get their act together and keep their mouths shut. But it’s not enough to merely discourage bad behavior and to that end I would like to issue a challenge.

Are you a male? Do you play video games? Do you recoil every time you see a story about the misogyny of video gamers?

Then say something. The next time a story comes up like this, don’t joke make jokes, don’t make excuses and certainly don’t pretend it doesn’t exist. Say something.

Here’s what I’m going to do. When I read about people like Anita Sarkeesian, or see trailers for openly misogynistic games I’m going to tweet the link to the material in question with the hashtag #thisisnotok.

I know this is a small step, but I am tired of being quiet. I don’t want anyone to assume that I won’t put up with misogyny: I want everyone to know it.

They Know Their Audience

The Internet  is making no secret about the general disappointment and misunderstanding of the keynote speeches at this year’s Electronic Entertain Expo. That last link up there was on the front page of reddit. I had the same reaction at first: clearly Microsoft, Sony and Nintendo are out of touch with the gaming media – their keynotes are laughably outdated.

But the Big Three know exactly who their audience is.

It ain’t me, or the gaming press at large.

Though there are other factors at work, Microsoft has seen a respectable bump in stock since yesterday and the article attributes some “catalysts for the stock include … continued evolution of Kinect and next generation Xbox.” If I think about the message from Microsoft from the point of view of an investor, the keynote looked like dynamite for my portfolio. 

The Kinect has been gangbusters for the Xbox, leading the console to dominate the Wii last year. Additionally, the Microsoft keynote hammered home the importance of proven franchises and (lucrative for developer) downloadable content. If I’m an investor looking at Microsoft, I can feel safe that they’re going to on the trajectory that has made the Xbox the best-selling console in the world.

The Microsoft E3 keynote was not – as I had a originally thought – evidence of Microsoft falling out of touch with its audience. Rather, they know their audience very well. It just isn’t me.

Through the Smart-Looking Glass: a Plea to Microsoft

Microsoft officially unveiled Smart Glass today, an app that allows content on the XBOX 360 to be streamed to a number of portable devices. Additionally, Smart Glass allows additional content to be displayed on your device alongside whatever you are watching on TV.

“In the example Microsoft showed, you could be watching an episode of Game of Thrones…and get a full map of the kingdom on your tablet.”

This is a fantastic feature that will rarely be implemented. I have a difficult time imagining a scenario where any studio wants to spend a significant amount of time developing content for Smart Glass. Unless Microsoft has a way to compensate content makers for Smart Glass implementation (and they just might) there doesn’t seem to be a whole lot of incentive to take the extra time and spend the extra resources to produce content for Smart Glass.

Studios may not want to implement this feature in their movies and TV shows, but I can imagine million of fans who would. The possibilities of fan-made content on Smart Glass are many and it makes me somewhat giddy. Custom commentary, real-time maps, the Walking Dead with the original comic panels popping up on your tablet when they come on screen? Those are just the examples I can think of right now.

Microsoft, I beg of you: if it is at all within your not-insignificant powers, open up Smart Glass. You’ve done a great job letting hackers tinker with the Kinect. I can guarantee some fantastic returns if you do the same with Smart Glass.

Relinquishing my Language

Being utilized as a lingua franca by a global community that spans nations, provinces and people groups the English language is not bound nor governed by any particular nation, province, people group nor organization. English belongs, like all languages, to all speakers and learners. While recognizing that there are valid reasons for cultures and organizations to maintain and perpetuate their own dialects for the purposes of social cohesion and communicative efficiency, it is recognized these dialects are mere variations and no more intrinsically worthwhile than any other.

At this time, there are certain cultures and nations (specifically those in the United States and United Kingdom) that exert, knowingly or otherwise, their own cultural domination in order to control the development and usage of the English language by speakers and learners beyond their borders. Nefarious or otherwise, the reason for exerting control is not important. While the exertion of this influence is expected and perhaps inevitable, it is no less abhorrent in this ostensible age of communicative freedom.

Claiming ownership of any language is -at best-  illusory and -historically- destructive. I hereby deny any implicit or explicit ownership or right to govern or moderate the English language that may have been perceived to belong to me by virtue of my nationality, my cultural affiliation or my primary language.  In stating this, I commit to the following:

1) Awareness that speakers of English may use dialects that are unfamiliar to me or difficult for me to understand, and, accept their validity among the ranks of more widely known or venerated dialects
2) Ignoring grammatical or pronunciation errors when communication is otherwise intelligible
3) Willingness to help learners of English achieve their communicative goals. This may include the modeling of my own dialect, but it may never include the assumption that my dialect (and thereby, culture, nationality, etc) are superior, merely more useful in certain situations than in others
4) Using the English language as a means to build bridges between international communities, rather than barriers

English, and every language, belongs to everyone. If it is to be used by the world to communicate, so be it, and may I not stand in the way of anyone who wishes to use it in ways that I do not understand or comprehend.

It is my sincere hope that by relinquishing any assumed authority in this way, we may foster healthy relationships as global neighbors. Please, join me in this.

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